Damage type


 * Energy Damage is the common name of the 6 types of damage dealt by direct fire ranged energy weapons both in space and on the ground.


 * Kinetic Damage is dealt by deployed, thrown or self-propellant explosive devices, and also by certain abilities, both in space and on the ground.


 * Physical Damage is dealt exclusively in ground combat by armed and unarmed melee attacks.


 * Exotic Damage is the collective name of any damage other than the above three kinds, and is dealt either as secondary effect of explosives, or as main damage of abilities.

Energy Damage
There are six types of Energy Damage, and each direct fire space or ground ranged energy weapon deals one or the other kind of such damage:


 * Ship Weapons such as Beam Banks and Cannons, and Satellite Turrets deployable by the use of Ship Devices.


 * Ground Weapons such as Pistols and Rifles, and Turrets deployable by the use of Kits.

Each damage type has an additional effect besides the actual damage, which may be different for the space and ground weapon variant, and Energy Damage is more effective against shields than armor. There are dedicated resistances against all 6 damage types. There are tactical advantages to using a single energy damage type primarily due to consoles giving a greater bonus by energy type (e.g. phasers) than by weapon type (e.g. beam arrays).

Phaser
Phaser damage is displayed as orange in color, or sometimes pale yellow. It is a directed energy primarily used by the Cardassian Union, the True Way Alliance, the [[Terran Empire, and the Federation. Starfleet uses phasers for both ground and space weaponry, although in-game any race or faction can use Phaser energy weapons. The term "phaser" is an acronym for Phased Energy Rectification. Player-acquired starships for the Federation by default come with Phaser energy weapons. Shields and armor with the [Pha] suffix modifier take 20% less Phaser damage than usual.

Energy bonus: 2.5% Chance: Disable 1 Subsystem for 5 seconds (Space) / 5% Chance: +2 Hold

Disruptor
Disruptor are a type of directed energy used in weapons, and are green or dark green in color. They are used by the Romulan Star Empire, the Klingon Empire, Gorn Hegemony, the Orion Syndicate, the Remans, and the Nausicaans. There are multiple types of Disruptor energy ranging from Type 1 to Type 3, although in-game there doesn't appear to be any difference between Disruptor energy weapons. Disruptors cause damage to the target by breaking the bonds of atoms. Shields and armor with the [Dis] suffix modifier take 20% less Disruptor damage than usual.

Energy bonus: 2.5% (Space) / 5% (Ground): -10% Damage Resistance Debuff

Plasma
[[File:Plasma energy beams are green/cyan in color. Plasma Beams are exclusively used by Borg and Vulcan vessels, while Plasma projectiles are used by the [[Borg Collective|Borg]], Undine, Romulans and Remans. High-yield Plasma projectiles are extremely powerful. Shields and armor with the [Pla] suffix modifier take 20% less Plasma damage than usual.

Energy bonus: 2.5% (Space) / 5% (Ground) Chance: Applies a non-stacking DoT

Tetryon
Tetryon energy beams are blue in color. Tetryon weapons are used heavily by the Hirogen and the Tholian Assembly, and they are available to anyone. Tetryons are subatomic particles that exist outside of normal space. When brought into normal space from subspace (artificially or naturally) they become highly unstable. Shields and armor with the [Tet] suffix modifier take 20% less Tetryon damage than usual.

Energy bonus:2.5% (Space) / 5% (Ground) Chance damage to Shields (Ground and Space)

Polaron
Polaron directed energy was heavily utilized by Jem'Hadar and Breen ships during the Dominion War. In Star Trek Online they are pink/purple in color and are available to all races and factions. They are first available to players at the Captain rank Mk VIII). Polaron ground weaponry typically leaves an anticoagulant behind, although this isn't the case in the game. Shields and armor with the [Pol] suffix modifier take 20% less Polaron damage than usual.

Energy bonus: 2.5% Chance: -25 power to all Subsystems (Space) / 5% Chance: Weapons Malfunction for 5 sec (Ground)

Antiproton
Antiproton when confined into a beam, are normally crimson with a black void border Up close, the energy looks a lot more unstable, similar to Plasma and Tetryon energy. Antiproton beams were used by the Iconians, Undine, and Fek'Ihri Horde(Undine antiproton weapons are pale yellow in color). In the game, Antiproton energy is used on end-game weaponry. Shields with the [Ap] suffix modifier take 20% less Antiproton damage than usual.